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DirectX+HLSL/Graphics/Compute All-in-One (Paperback)
EDITOR'S CHOICE
Book Details

ISBN: 9798289659729

Published: June 25, 2025

Categories: Computer Graphics Game Development Programming Software Development GPU Computing

Related Keywords
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

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About This Book

This comprehensive guide to DirectX, DirectX 12, HLSL provides readers with in-depth knowledge and practical skills. Whether you're a beginner or an experienced professional, this book will help you master Computer Graphics.

What You'll Learn:
  • Master DirectX techniques
  • Master DirectX 12 techniques
  • Master HLSL techniques
  • Master GPU Programming techniques
  • Master Graphics Pipeline techniques
  • Practical real-world examples
  • Best practices from industry experts
Customer Reviews
Overall Rating
4.8
(42 reviews)
Review Highlights
All Reviews
Reviewer
Jennifer L.
November 3, 2025

After reading this, I finally understand Optimization! The examples about Optimization were so relatable and the exercises really helped cement the concepts.

Personal Experience
Reviewer
Mike T.
November 2, 2025

After reading this, I finally understand GPU Computing! The examples about GPU Computing were so relatable and the exercises really helped cement the concepts.

Personal Experience
Reviewer
Jennifer L.
June 12, 2025

My boss recommended this book when I was struggling with Ray Tracing at work. Two weeks later, I was implementing Software Development solutions that impressed the whole team!

Personal Experience
Reviewer
Prof. James Wilson
May 17, 2025

As a professor of DirectX, I find this volume to be an indispensable resource for both undergraduate and graduate students. The treatment of DirectX is particularly thorough and well-researched.

Academic Review
Reviewer
Dr. Elizabeth Montgomery
October 10, 2025

As a professor of Programming, I find this volume to be an indispensable resource for both undergraduate and graduate students. The treatment of Optimization is particularly thorough and well-researched.

Academic Review
See All Reviews (42)
Community Discussion
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Recent Discussions
User
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December 22, 2025

This is a comment about the book. I particularly liked the parts about DirectX. Would recommend to anyone interested in GPU Computing!

Reply
User
.
January 6, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about DirectX, DirectX 12, HLSL. Would recommend to anyone interested in GPU Computing!

User
.
December 29, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about DirectX. Would recommend to anyone interested in Programming!

User
.
January 11, 2026

This is a comment about the book. I particularly liked the parts about DirectX, DirectX 12, HLSL. Would recommend to anyone interested in GPU Computing!

Reply
User
.
December 24, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about DirectX, DirectX 12, HLSL. Would recommend to anyone interested in Software Development!

User
.
January 3, 2026

This is a comment about the book. I particularly liked the parts about DirectX, DirectX 12. Would recommend to anyone interested in Game Development!

Reply
User
.
December 19, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about DirectX, DirectX 12. Would recommend to anyone interested in Game Development!

User
.
January 15, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about DirectX, DirectX 12. Would recommend to anyone interested in Software Development!

See All Discussions (24)