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QuickStart Guide to Game Physics
EDITOR'S CHOICE
Book Details

ISBN: 9798264282454

Published: May 14, 2025

Categories: Computers & Technology Programming Game Development Computer Graphics Simulation & Modeling

Related Keywords
Game Physics Collision Detection Rigid Body Simulation Gravity Motion Game Development Physics Engines Realism Simulation Unity Unreal Engine

QuickStart Guide to Game Physics

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About This Book

This comprehensive guide to Game Physics, Collision Detection, Rigid Body Simulation provides readers with in-depth knowledge and practical skills. Whether you're a beginner or an experienced professional, this book will help you master Computers & Technology.

What You'll Learn:
  • Master Game Physics techniques
  • Master Collision Detection techniques
  • Master Rigid Body Simulation techniques
  • Master Gravity techniques
  • Master Motion techniques
  • Practical real-world examples
  • Best practices from industry experts
Customer Reviews
Overall Rating
4.8
(42 reviews)
Review Highlights
All Reviews
Reviewer
CodeMaster
March 10, 2025

The best Simulation & Modeling book I've read this year.

Reviewer
CodeMaster
May 31, 2025

Essential reading for anyone working with Computers & Technology. 5/5 stars!

Reviewer
Prof. James Wilson
August 22, 2025

As a professor of Collision Detection, I find this volume to be an indispensable resource for both undergraduate and graduate students. The treatment of Unreal Engine is particularly thorough and well-researched.

Academic Review
Reviewer
Dr. Elizabeth Montgomery
March 28, 2025

The interdisciplinary approach to Simulation & Modeling demonstrated in this text bridges the gap between Unity and Computer Graphics in ways few other works have attempted.

Academic Review
Reviewer
Prof. James Wilson
January 12, 2025

This seminal work by esteemed authors provides a comprehensive examination of Gravity. The theoretical framework presented in chapter 3 particularly stands out as groundbreaking in the field of Unity.

Academic Review
See All Reviews (42)
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Recent Discussions
User
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November 14, 2025

This is a comment about the book. I particularly liked the parts about Game Physics, Collision Detection. Would recommend to anyone interested in Computers & Technology!

Reply
User
.
November 5, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics, Collision Detection. Would recommend to anyone interested in Game Development!

User
.
November 5, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Simulation & Modeling!

User
.
November 1, 2025

This is a comment about the book. I particularly liked the parts about Game Physics. Would recommend to anyone interested in Computers & Technology!

Reply
User
.
November 3, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Programming!

User
.
November 20, 2025

This is a comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Game Development!

Reply
User
.
November 11, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Programming!

User
.
November 26, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics. Would recommend to anyone interested in Simulation & Modeling!

See All Discussions (24)