ISBN: 9798264282454
Published: May 14, 2025
Categories: Computers & Technology Programming Game Development Computer Graphics Simulation & Modeling
This comprehensive guide to Game Physics, Collision Detection, Rigid Body Simulation provides readers with in-depth knowledge and practical skills. Whether you're a beginner or an experienced professional, this book will help you master Computers & Technology.
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The best Simulation & Modeling book I've read this year.
Essential reading for anyone working with Computers & Technology. 5/5 stars!
As a professor of Collision Detection, I find this volume to be an indispensable resource for both undergraduate and graduate students. The treatment of Unreal Engine is particularly thorough and well-researched.
The interdisciplinary approach to Simulation & Modeling demonstrated in this text bridges the gap between Unity and Computer Graphics in ways few other works have attempted.
This seminal work by esteemed authors provides a comprehensive examination of Gravity. The theoretical framework presented in chapter 3 particularly stands out as groundbreaking in the field of Unity.
This is a comment about the book. I particularly liked the parts about Game Physics, Collision Detection. Would recommend to anyone interested in Computers & Technology!
ReplyThis is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Simulation & Modeling!
This is a comment about the book. I particularly liked the parts about Game Physics. Would recommend to anyone interested in Computers & Technology!
ReplyThis is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Programming!
This is a comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Game Development!
ReplyThis is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Programming!
This is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics. Would recommend to anyone interested in Simulation & Modeling!
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November 5, 2025This is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics, Collision Detection. Would recommend to anyone interested in Game Development!