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QuickStart Guide to Game Physics
EDITOR'S CHOICE
Book Details

ISBN: 9798264282454

Published: May 14, 2025

Categories: Computers & Technology Programming Game Development Computer Graphics Simulation & Modeling

Related Keywords
Game Physics Collision Detection Rigid Body Simulation Gravity Motion Game Development Physics Engines Realism Simulation Unity Unreal Engine

QuickStart Guide to Game Physics

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About This Book

This comprehensive guide to Game Physics, Collision Detection, Rigid Body Simulation provides readers with in-depth knowledge and practical skills. Whether you're a beginner or an experienced professional, this book will help you master Computers & Technology.

What You'll Learn:
  • Master Game Physics techniques
  • Master Collision Detection techniques
  • Master Rigid Body Simulation techniques
  • Master Gravity techniques
  • Master Motion techniques
  • Practical real-world examples
  • Best practices from industry experts
Customer Reviews
Overall Rating
4.8
(42 reviews)
Review Highlights
All Reviews
Reviewer
CodeMaster
February 18, 2026

Essential reading for anyone working with Game Development. 5/5 stars!

Reviewer
Prof. James Wilson
September 20, 2025

This seminal work by esteemed authors provides a comprehensive examination of Simulation & Modeling. The theoretical framework presented in chapter 3 particularly stands out as groundbreaking in the field of Computer Graphics.

Academic Review
Reviewer
CodeMaster
April 22, 2025

Essential reading for anyone working with Game Development. 5/5 stars!

Reviewer
TechReader42
March 18, 2025

Essential reading for anyone working with Computers & Technology. 5/5 stars!

Reviewer
Sarah K.
September 26, 2025

After reading this, I finally understand Computers & Technology! The examples about Unreal Engine were so relatable and the exercises really helped cement the concepts.

Personal Experience
See All Reviews (42)
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Recent Discussions
User
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February 4, 2026

This is a comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Game Development!

Reply
User
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February 24, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics, Collision Detection. Would recommend to anyone interested in Programming!

User
.
February 19, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics. Would recommend to anyone interested in Computer Graphics!

User
.
February 22, 2026

This is a comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Computers & Technology!

Reply
User
.
February 20, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Game Development!

User
.
February 12, 2026

This is a comment about the book. I particularly liked the parts about Game Physics, Collision Detection, Rigid Body Simulation. Would recommend to anyone interested in Simulation & Modeling!

Reply
User
.
February 25, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics. Would recommend to anyone interested in Simulation & Modeling!

User
.
February 7, 2026

This is a nested (level 1) comment about the book. I particularly liked the parts about Game Physics. Would recommend to anyone interested in Computers & Technology!

See All Discussions (24)