ISBN: 9798262596102
Published: August 28, 2025
Categories: Computers & Technology Programming Computer Graphics Game Development OpenGL & Vulkan
This comprehensive guide to Shaders, GLSL, HLSL provides readers with in-depth knowledge and practical skills. Whether you're a beginner or an experienced professional, this book will help you master Computers & Technology.
<img width="1920" height="1280" src="https://gizmodo.com/app/uploads/2025/09/Fede-Alvarez-Alien-Romu...
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As a professor of Game Development, I find this volume to be an indispensable resource for both undergraduate and graduate students. The treatment of Computers & Technology is particularly thorough and well-researched.
This seminal work by esteemed authors provides a comprehensive examination of OpenGL. The theoretical framework presented in chapter 3 particularly stands out as groundbreaking in the field of Game Development.
The best Computers & Technology book I've read this year.
The best Programming book I've read this year.
As a professor of OpenGL, I find this volume to be an indispensable resource for both undergraduate and graduate students. The treatment of Metal is particularly thorough and well-researched.
This is a comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Game Development!
ReplyThis is a nested (level 1) comment about the book. I particularly liked the parts about Shaders. Would recommend to anyone interested in Computer Graphics!
This is a comment about the book. I particularly liked the parts about Shaders, GLSL, HLSL. Would recommend to anyone interested in Computers & Technology!
ReplyThis is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in OpenGL & Vulkan!
This is a comment about the book. I particularly liked the parts about Shaders, GLSL, HLSL. Would recommend to anyone interested in OpenGL & Vulkan!
ReplyThis is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Game Development!
This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Computers & Technology!
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September 3, 2025This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Computers & Technology!