ISBN: 9798262596102
Published: August 28, 2025
Categories: Computers & Technology Programming Computer Graphics Game Development OpenGL & Vulkan
This comprehensive guide to Shaders, GLSL, HLSL provides readers with in-depth knowledge and practical skills. Whether you're a beginner or an experienced professional, this book will help you master Computers & Technology.
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The interdisciplinary approach to Shaders demonstrated in this text bridges the gap between Graphics Programming and OpenGL & Vulkan in ways few other works have attempted.
Essential reading for anyone working with Computer Graphics. 5/5 stars!
The best Game Development book I've read this year.
The interdisciplinary approach to Graphics Programming demonstrated in this text bridges the gap between GLSL and Computer Graphics in ways few other works have attempted.
The interdisciplinary approach to OpenGL demonstrated in this text bridges the gap between Metal and Vulkan in ways few other works have attempted.
This is a comment about the book. I particularly liked the parts about Shaders, GLSL, HLSL. Would recommend to anyone interested in Computers & Technology!
ReplyThis is a nested (level 1) comment about the book. I particularly liked the parts about Shaders. Would recommend to anyone interested in OpenGL & Vulkan!
This is a comment about the book. I particularly liked the parts about Shaders. Would recommend to anyone interested in Game Development!
ReplyThis is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in OpenGL & Vulkan!
This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Computer Graphics!
This is a comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Computer Graphics!
ReplyThis is a nested (level 1) comment about the book. I particularly liked the parts about Shaders. Would recommend to anyone interested in Computers & Technology!
This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Programming!
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May 16, 2026This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Computer Graphics!