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Shaders Unchained: Writing Powerful Shaders for Every Platform
EDITOR'S CHOICE
Book Details

ISBN: 9798262596102

Published: August 28, 2025

Categories: Computers & Technology Programming Computer Graphics Game Development OpenGL & Vulkan

Related Keywords
Shaders GLSL HLSL WGSL Metal Vulkan DirectX OpenGL WebGPU Graphics Programming GPU Compute Shader Art

Shaders Unchained: Writing Powerful Shaders for Every Platform

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About This Book

This comprehensive guide to Shaders, GLSL, HLSL provides readers with in-depth knowledge and practical skills. Whether you're a beginner or an experienced professional, this book will help you master Computers & Technology.

What You'll Learn:
  • Master Shaders techniques
  • Master GLSL techniques
  • Master HLSL techniques
  • Master WGSL techniques
  • Master Metal techniques
  • Practical real-world examples
  • Best practices from industry experts
Customer Reviews
Overall Rating
4.8
(42 reviews)
Review Highlights
All Reviews
Reviewer
Dr. Samantha Chen
November 2, 2024

As a professor of Game Development, I find this volume to be an indispensable resource for both undergraduate and graduate students. The treatment of Computers & Technology is particularly thorough and well-researched.

Academic Review
Reviewer
Dr. Elizabeth Montgomery
January 2, 2025

This seminal work by esteemed authors provides a comprehensive examination of OpenGL. The theoretical framework presented in chapter 3 particularly stands out as groundbreaking in the field of Game Development.

Academic Review
Reviewer
CodeMaster
November 23, 2024

The best Computers & Technology book I've read this year.

Reviewer
TechReader42
May 2, 2025

The best Programming book I've read this year.

Reviewer
Prof. James Wilson
May 15, 2025

As a professor of OpenGL, I find this volume to be an indispensable resource for both undergraduate and graduate students. The treatment of Metal is particularly thorough and well-researched.

Academic Review
See All Reviews (42)
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Recent Discussions
User
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September 4, 2025

This is a comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Game Development!

Reply
User
.
September 3, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Computers & Technology!

User
.
August 25, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders. Would recommend to anyone interested in Computer Graphics!

User
.
August 29, 2025

This is a comment about the book. I particularly liked the parts about Shaders, GLSL, HLSL. Would recommend to anyone interested in Computers & Technology!

Reply
User
.
August 8, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in OpenGL & Vulkan!

User
.
August 19, 2025

This is a comment about the book. I particularly liked the parts about Shaders, GLSL, HLSL. Would recommend to anyone interested in OpenGL & Vulkan!

Reply
User
.
August 24, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Game Development!

User
.
August 15, 2025

This is a nested (level 1) comment about the book. I particularly liked the parts about Shaders, GLSL. Would recommend to anyone interested in Computers & Technology!

See All Discussions (24)